AI Insights · Timothy · October 2021
Top 5 Real-Time Strategy Apps Performance in Lebanon Q3 2021
In Q3 2021, the top 5 real-time strategy apps in Lebanon showed varied performance in downloads, revenue, and active users. Here's a detailed look at their trends.
During the third quarter of 2021, the performance of the top 5 real-time strategy apps in Lebanon on a unified platform, combining both iOS and Android data, presented a diverse range of trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers insights into the market dynamics for these popular games.
Clash Royale from Supercell experienced a fluctuating weekly revenue, peaking at $1.4K in the first week of July and seeing a low of $466 by late August. Weekly downloads remained relatively stable, hovering around 2.1K to 2.4K, with a slight increase to 2.3K by the end of September. The app's active user base showed a downward trend from 112K in late June to around 98K by the end of September.
Mob Control by Voodoo saw a notable increase in weekly downloads, starting at 2.1K in late June and peaking at 3.5K by mid-July, before stabilizing around 2.3K by the end of September. Active users also saw a steady rise from 2.4K in late June to 6.3K by the end of September. However, the app did not generate significant revenue during this period.
Stick War: Legacy from Max Games Studios showed a consistent pattern in weekly downloads, ranging between 1.3K to 1.6K throughout the quarter. Revenue was minimal, peaking at $112 in late June but dropping to negligible amounts by September. Active users remained steady, fluctuating between 3.3K to 4.1K during the quarter.
Art of War: Legions by Fastone Games had variable weekly downloads, starting at 294 in late June and peaking at 1.4K by mid-August, before settling at 505 by the end of September. Weekly revenue saw a decline from $457 in late June to around $105 by the end of September. Active users increased from 5K in late June to a peak of 7.7K by mid-August, before slightly decreasing to 5.2K by the end of the quarter.
Castle Crush: Clash Cards Game from Wildlife Studios had relatively stable weekly downloads, ranging from 367 to 701. Revenue was low but consistent, peaking at $199 in late June and maintaining around $41 by the end of September. Active users showed a slight decline from 1.9K in late June to 1.3K by the end of September.
For more detailed insights and data, you can visit Sensor Tower.